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 Kurt Rawson [Abilities 1]

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Kurt Rawson



Posts : 11
Join date : 2013-05-22
Age : 21
Location : Somewhere I Belong

Character sheet
Shattered worlds groups: Wanderer
Fated:
Quirked :

PostSubject: Kurt Rawson [Abilities 1]   Mon May 27, 2013 10:45 pm



Index:
Character App
Telekinesis



Name:Telekinesis
Description:Using his energy and power over particles, Kurt is able to make things move in all directions. He can also use this  power to push himself above the ground and move in all directions, effectively flying. Damage done by tossing objects at others is the same as his strength.

Weakness: Kurt cannot create energy or matter out of nowhere. . He cannot make PCs move at all, or control them in any way. This ability takes a heavy toll on his Mana, and he can only control objects for three posts, with a two post cooldown. However, there is no limit to his flight, but he cannot use it to escape from battle, and his flight speed is limited to the same speed as him.
Range: For objects- 15 meters. For flight- 200m above the ground or sea or any water body.


Last edited by Kurt Rawson on Mon Jun 03, 2013 12:13 am; edited 2 times in total
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Galvesar
~The Pale Noble~
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Posts : 210
Join date : 2012-09-02

Character sheet
Shattered worlds groups: Draxia
Fated:
Quirked :

PostSubject: Re: Kurt Rawson [Abilities 1]   Fri May 31, 2013 9:16 pm

Ok Kurt Bro~! I see you edited it which is good but there is still traces of the particle ability left in there... if you want to create an element such as Fire that will have to be a seperate ability~!

As for Telekinesis that is perfectly acceptable~! but you can change it so you can push people as well but be aware that psychic powers in this forum are regulated by the mental endurance stat. So your capabilities with the power will reflect that % of your strength stat. So it will be minor to start off with. To make it effective you will need to level both Strength and Mental Endurance. Players defenses vs Psychic powers works the same way you will have a hard time moving/pushing an opponent who has a high mental endurance as they may be able to resist the skill

-Make those changes and remove the particles from the first skill and its all good bro~ any questions ask here or send me a skype dude~!
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Kurt Rawson



Posts : 11
Join date : 2013-05-22
Age : 21
Location : Somewhere I Belong

Character sheet
Shattered worlds groups: Wanderer
Fated:
Quirked :

PostSubject: Re: Kurt Rawson [Abilities 1]   Sun Jun 02, 2013 8:22 pm

Edited.
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Galvesar
~The Pale Noble~
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Posts : 210
Join date : 2012-09-02

Character sheet
Shattered worlds groups: Draxia
Fated:
Quirked :

PostSubject: Re: Kurt Rawson [Abilities 1]   Sun Jun 02, 2013 11:39 pm

bring the range down to 15 meters and i'm good with this
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Kurt Rawson



Posts : 11
Join date : 2013-05-22
Age : 21
Location : Somewhere I Belong

Character sheet
Shattered worlds groups: Wanderer
Fated:
Quirked :

PostSubject: Re: Kurt Rawson [Abilities 1]   Mon Jun 03, 2013 12:15 am

Done.
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Galvesar
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Posts : 210
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Shattered worlds groups: Draxia
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PostSubject: Re: Kurt Rawson [Abilities 1]   Tue Jun 04, 2013 4:15 pm

ok im alright with the first ability are you gonna make a second Kurt Bro ?
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Kurt Rawson



Posts : 11
Join date : 2013-05-22
Age : 21
Location : Somewhere I Belong

Character sheet
Shattered worlds groups: Wanderer
Fated:
Quirked :

PostSubject: Re: Kurt Rawson [Abilities 1]   Sat Jun 08, 2013 3:00 am

I'll make the second one a bit later. I may be gone for a week or two, so please approve this for now.
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Galvesar
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Join date : 2012-09-02

Character sheet
Shattered worlds groups: Draxia
Fated:
Quirked :

PostSubject: Re: Kurt Rawson [Abilities 1]   Sat Jun 08, 2013 8:08 am

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