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 Quirks Sheet

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Micheal
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Posts : 10
Join date : 2018-06-09
Age : 29
Location : Chilliwack, B.C., Canada

Character sheet
Shattered worlds groups: Both
Fated:
Quirked : Emitter

PostSubject: Quirks Sheet   Mon Jul 30, 2018 4:18 am

Code:
[b]Quirk Name:[/b]
[b]Quirk Type:[/b] Emitter, Transformation, or Mutant
[b]Quirk Descriptions:[/b]
[b]Quick Price:[/b]

Quirk Name: What is your quirk called?
Quirk Type: All Quirks are one of these three variations.
Emitters project things from their bodies.
Transformation alters the traits of the body temporarily.
Mutants are modifications that permanently have effected the body.
If you don't know what kind you are an Admin can help with this during approval of your quirk.
Quirk Description: A detailed description of how your quirk functions within the laws of nature and physics as best as you can explain. An Admin can help with definitions during approval.
Quirk Price: All quirks have a price to use them this is where you define that price, reminder more powerful quirks have more painful prices.

Quirk Rules
1. 
Your quirk developed around 4 years old. (As late as 6 years old.)
2.  In what is approximately Grade 1 you are taught proper Quirk ethics and are told to not practice your quirk. Strictly speaking this limit is primarily for Emitters and Transformers. Mutant's rarely have the ability to not have their mutation active at all times.
3. No quirks can be passed between people in this version, All-for-one and One-for-all exsist in this world and no PC may have these quirk.
4. You may have a hybrid Quirk but you would have to explain your linage to result this hybrid.
5.  Not all quirks are made equal, you may need to practice your quirk to make use of it, or you may be straight out classed by someone, each quirk is unique to the person and learning to use those quirks is what shows growth.
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Micheal
Ruler
Ruler
avatar

Posts : 10
Join date : 2018-06-09
Age : 29
Location : Chilliwack, B.C., Canada

Character sheet
Shattered worlds groups: Both
Fated:
Quirked : Emitter

PostSubject: Re: Quirks Sheet   Wed Aug 15, 2018 5:16 pm

Quirk Name: Flames of Rapture
Quirk Type: Emitter and Mutant
Quirk Descriptions: His body has bits of both his parents, a mutation of his mother's wings and fathers pyrokinetic abilities developed into the ability to make flames that only harm evil living beings and inanimate objects.  He also has a pair of vestigial wings, their lack of function is due to lack of training due to laws that hold hero based quirks from being practiced outside of Hero based highschool training exercises. He may gain flight one day.
Quick Price: His wings can allow flight but like any form of movement, he can't sustain it forever just as a being can't run endlessly. His fire while control and production aren't much of an issue, being that it does what he wishes mostly, requires his body be in contact with the object which he wishes to burn, starting a fire around himself would suffocate him due to the burning of oxygen. As such he tends to use his hands or his wings as the source of his flames. He could start a fire at his hands and have it extend to the targe, but doing so would require a stream of flames connecting himself and the target via the air, should the fire break from the source, his body. His flames go out instantly after a moment of shifting to normal fire then nothing, this gives his flames a radiance of orange. Additionally, his golden flames are very obvious and telling. Some additional traits attributed to his fire are that he must observe someone perform an evil act to burn them, he cannot harm anyone he is unaware of, and his flames must remain in contact with his own body to retain their source fire.
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